![]() ![]() So it's possible to move unmodded players/worlds into the folder used by TML and then play for a bit, then afterwards you can move it back to the vanilla location if you want to (though you will lose modded information). Mod specific information is instead stored in a separate file with the same name but a different extension (.tplr. I don't know how it was with older versions of TML, but the current version doesn't store anything mod specific in the regular save files (.plr. ![]() These are used to store information about how much of a world you have explored. plr file there's a corresponding folder with same name that contains. ![]() World saves (.wld) goes into the Worlds folder while Player saves (.plr) goes into the "Players" folder. This folder needs to have the same structure as the Vanilla folder. there's a folder in \Documents\My Games\Terraria with the name "ModLoader", which contains modded player/world saves as well as TML specific data. Modded: \Documents\My Games\Terraria\ModLoaderÄ®.g. Modded and unmodded (vanilla) Terraria stores save data in different locations: ![]()
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